﻿using System;

namespace UnityEngine.PostProcessing
{
	// Token: 0x020000FE RID: 254
	[Serializable]
	public class DitheringModel : PostProcessingModel
	{
		// Token: 0x170000D9 RID: 217
		// (get) Token: 0x060004ED RID: 1261 RVA: 0x00027AFD File Offset: 0x00025CFD
		// (set) Token: 0x060004EE RID: 1262 RVA: 0x00027B05 File Offset: 0x00025D05
		public DitheringModel.Settings settings
		{
			get
			{
				return this.m_Settings;
			}
			set
			{
				this.m_Settings = value;
			}
		}

		// Token: 0x060004EF RID: 1263 RVA: 0x00027B0E File Offset: 0x00025D0E
		public override void Reset()
		{
			this.m_Settings = DitheringModel.Settings.defaultSettings;
		}

		// Token: 0x040006ED RID: 1773
		[SerializeField]
		private DitheringModel.Settings m_Settings = DitheringModel.Settings.defaultSettings;

		// Token: 0x020000FF RID: 255
		[Serializable]
		public struct Settings
		{
			// Token: 0x170000DA RID: 218
			// (get) Token: 0x060004F0 RID: 1264 RVA: 0x00027B1C File Offset: 0x00025D1C
			public static DitheringModel.Settings defaultSettings
			{
				get
				{
					return default(DitheringModel.Settings);
				}
			}
		}
	}
}
